STEAM Snips make it easy for teachers to stoke the flames of curiosity with standards-aligned curriculums and lesson plans that open up the world of science, technology, engineering, creativity, coding and inventing to their students. Power modules: Everything requires energy. Input modules: Sensors and detectors that sense, detect and collect environmental data - sound, light, temperature, motion, tilt, touch, IR distance, magnetic switches, buttons and dimmer. Output modules: Produce motion, audio and visual effects that include LED lights, LED light strip, buzzers, vibrator, voice recorder, servos and fans. Controller: Controls output based on logic and can be combined with other programmable modules to adjust input and output parameters. Along the way, kids will learn what is required to bring inventions and ideas to life: (1) Circuitry knowledge. (22) Hardware operation and control. (3) Software programming and coding. (4) Creative thinking and problem solving. Ages 5 and up.
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